The Twenty Percent

Making A Game

Setting an achievable goal

The main goal is to learn how to finish a game. Any game.

What I need to achieve this:

  1. A game idea
  2. An engine (Unity, Godot)

Getting an idea

Card games inherently pit luck and strategy in a beautiful way. Deck building is one of my favourite mechanics because it lets the player compose their own strategy. Combined with deck manipulation and card drawing, they also get fantastic tactical agency.

In tower defense games, there are interesting examples of resource management and puzzle-like level design.

I think a roguelite tower defense would be cool combination:

  • Get unique towers and modifications as reward
  • Modify towers as you progress
  • Resource gathering from sources on the map (which must be defended)

Choosing an engine

I want to learn Godot. It is open source, and the community seems like a happy and approachable bunch.